Let's BattleMercs! | 3025 | Crescent Hawks + MechWarrior 1 = Happy BattleTech New Years!
Sarna.net article: https://www.sarna.net/news/community-outreach-gaming-jay-and-his-crescent-hawks-style-remake/
BattleMercs! A fan-made BattleTech game, based on the Crescent Hawks Inception, Revenge, and MechWarrior I.
BattleTech: The Crescent Hawk's Inception
from https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk%27s_Inception
BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise.[2] It was one of the first commercial ports of the licence, and featured some of the franchise's worlds, institutions, political figures, and weapons, particularly the three-story tall BattleMechs. It was followed by a sequel, BattleTech: The Crescent Hawk's Revenge, though that game featured significantly different gameplay, falling into the real-time tactics genre rather than adventure/role-playing.
BattleTech: The Crescent Hawk's Revenge
from https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk%27s_Revenge
BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, it is a major milestone in the gaming industry in that the game serves as a prototype for what later became Dune 2, the first real-time strategy title on the PC.
Essentially, The Crescent Hawks' Revenge was the turning point in PC strategy gaming, where a genre formerly dominated by turn-based titles would begin a massive shift towards real-time.[citation needed] Later Westwood titles, Dune 2 and Command & Conquer, would expand this newly established real-time strategy gameplay.
MechWarrior
from https://en.wikipedia.org/wiki/MechWarrior_(1989_video_game)
MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot (a MechWarrior). With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling 'Mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years. The game was ported to the Japanese Sharp X68000 and PC-98 home computers in 1992 and 1993 under the name Battletech: Ubawareta Seihai.
Other Videos By Gaming Jay
Other Statistics
BattleTech Statistics For Gaming Jay
At this time, Gaming Jay has 62,433 views for BattleTech spread across 17 videos. The game makes up 13 hours of published video on his channel, or 1.17% of the total watchable video for BattleTech on Gaming Jay's YouTube channel.