The TWELFTH day of NES-mas | Die Hard in VR | The 12 Days of NES-mas
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Die Hard
from https://en.wikipedia.org/wiki/Die_Hard_(video_game)
Die Hard (ダイ・ハード, Dai Hādo) is the name of three video games, one released for the Commodore 64 in 1990, one released for the TurboGrafx-16 in 1990 and the other for the NES in 1991 by Activision (not to be confused with the earlier DOS video game created by Dynamix in 1989). Its gameplay is based on the 1988 film of the same name. During the game, the player rescues hostages and battles with terrorists from a top view perspective at Nakatomi Plaza in Los Angeles.
There are 40 terrorists scattered throughout the building, and John McClane's task is to clear each floor of terrorists, and using the stairwell or the express elevator to travel between floors 31 and 35 (with more floors being unlocked in "Advanced" mode).[3] By shooting at grids in the wall, John is also able to climb in the vents, dropping into a designated spot or moving down or up a floor.
At the start of the game, the player character can only use a pistol (with 15 bullets) and his fists to dispose of enemies, but later acquires several weapons, such as submachine guns, explosives, rocket launchers, flamethrowers and flashbangs which the terrorists can also use.[4] When McClane is shot, a few picked up items can drop where he must pick them up again. The player's bullets have minimal range, and due to the control scheme can only be aimed at 90 or 45 degree angles. However once acquired, the submachine gun can also fire a spray of bullets in an arc, allowing for more firing angles. McClane's health, which is drained by bullet wounds, can be restored by collecting soda cans from either enemies, snack machines (by shooting several bullets at them) or empty rooms. The player loses the game when all life is lost.
The player has about four minutes before one of the six locks are opened, but can gain more time by destroying the main computer on the fourth floor. Once all the locks have been opened, the vault is opened and the game's final battle is triggered. The player has only a few minutes to go to the 30th floor, for a final confrontation with Karl, Hans, and any of the 40 terrorists left alive.
During the game, the player is initially aware of Hans shouting orders to his guards through a two-way radio. After the second lock is opened, Hans will tell everyone to not use the radio. Also notable is the "foot meter".[5] The meter starts out full, but will eventually decrease if the player character steps on shattered glass or runs around. If the meter becomes empty, McClane will walk much slower than he does when the foot meter is full. It can be restored by collecting med-kits.
The game features cinematic sequences, which change the story depending on which actions the player takes. For example, if there is fewer than one minute left, and the player defeats Karl, the last scene with John and Holly will tell the player the roof has been destroyed by the helicopter sent by Hans.
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