Lets Try Pinball Kickback Series! EP5! The X-Files Pinball!

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Published on ● Video Link: https://www.youtube.com/watch?v=DbhpJNs_wvM



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Here is a fantastic Pinball table from my favorite TV Series

MODES-

The TRUTH: Shoot flashing green lights with black X inside them to spot a segment of the large X in the lower part of the playfield. Each flashing green X shot is worth 50K. Shots to unlit X's are also worth 50K. A segment that has been completed will remain green; a segment that hasn't been completed will either be flashing or not lit at all. So it takes 5 shots to start the TRUTH. The inner orbits will be lit first. Shoot either one of these to set the corresponding outer orbit X flashing. Then shoot the outer orbit to set the corresponding ramp X flashing. When both ramp Xs are flashing, then shoot either ramp to start the TRUTH. When the large X is completed, you will get a 4 ball MB in which you have to shoot each orbit and ramp once you will be awarded a TRUTH jackpot for each shot whose base value is 200K then shoot the file cabinet three times all while 1 ball is in play to get "deny everything", "the truth is out there", and "trust no one", in that order, to light Super Jackpot. I don't know what happens after SJ is obtained. These awards are shown in red triangles in front of the file cabinet with "deny everything" at the bottom, "the truth is out there" in the middle, and the other award at the top. Then shoot the file cabinet again to get the Super Jackpot. You have to time your shot here because the file cabinet moves up and down at this point. With more than one ball on the table and the bounciness of this game, that is not as easy to do as it looks. .

Episodes of the X-Files:
Shoot the right ramp to spell F B I. Each shot to the ramp spots a letter. A flashing light means that letter has been spotted. A solid light means that letter needs to be spotted. F B I is already spotted for you at the beginning of the game. When F B I has been spelled, the machine says "The FBI." and a TD opens to allow the ball to be shot into the revealed scoop. Shoot the ball into the scoop to start an episode of the X-Files. There are 8 episodes

Herenvolk - Shoot ramps to stop alien hunter. A one ball episode in which you have to shoot the left ramp to collect the count down value the Jackpot which starts at 420K and stays there for 3sec and quickly counts down to 100K then shoot the right ramp to collect the Jackpot. I believe that then you have to shoot the left ramp, then right, then left, and so on during the episode..

Hambug - Shoot flashing ramp to give midnight snack. This is a one ball 30s episode in which you have to shoot the flashing ramp to collect 250K at start + 50K increase for each successive ramp shot.

Syzygy - Shoot ramps. This 2 ball at the start episode requires you to shoot left ramp for 100K then shoot TD for 200K then right ramp for 300K then TD for 400K and so on until one ball drains. There appears to be no limit to how high the value can go. For each successive shot made in this round, another ball will be dispensed up to a max. of 4 balls as long as the next to last ball on the playfield hasn't hit the trough.

Colony - Left shots clone right. This one ball 20s round requires you to shoot the lit left orbits to light the corresponding right orbits Then you shoot those orbits. The values to collect are 200K, 250K, 300K, and 350K, IIRC. When the right orbits are shot, the left orbits stay lit, so there are only 4 shots in this episode

Talitha Cumi - Find hidden alien stiletto. A one ball 30s episode to break lamps that are shown on the DMD. This mode is only 4 shots-both outer orbits and both ramps. The first shot is 250K and each successive shot adds 50K to the value of the shot. The alien stiletto will always be in the last lamp that is broken. Total for the mode when completed is 1.4M.

Terma - Shoot the black cancer. A one ball episode in which you must first collect a countdown value starting at 420K and staying there for 3s and decreasing quickly to 100K by shooting the trapdoor. Then you have 20s to shoot both ramps and all four orbits to collect the trapdoor value. If you don't shoot the trapdoor before the grace period of the minimum of the countdown value is over, then the episode is over.

Smoking Man - Shoot orbits to remember. A one ball 15s round in which you have to shoot all 4 lit orbits once to collect values starting from 250K and increasing 50K with each successive orbit shot to 400K after which point the round is over. Total is 1.4M

The Host - Shoot ramps to stop flukemen. This is a one ball 20s round to shoot as many flashing ramps as possible. I don't remember what the point values are for this episode.

All episodes give 100K just for starting them.







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