Monster Hunter Franchise History ft. Arekkz Gaming | Development LORE in a Minute!

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Arekkz Gaming is our guest of honor for this episode of Monster Hunter Dev Lore!

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Animated by DJ Ross:
https://www.youtube.com/user/vghangover

Voiced by Arekkz Gaming
https://www.youtube.com/user/ArekkzG



Transcript:

At the dawn of time, or early 2000s, Sony announced Playstation 2's fancy new Network Adapter and Capcom wanted to showcase its online capabilities. So Capcom recruited Arcade Development Planner and CEOs son, Ryozo Tsujimoto, to oversee online systems for Auto Modellista, Resident Evil Outbreak and Monster Hunter. Co-op made Monster Hunter a hit and popularity erupted when Tsujimoto produced Monster Hunter Freedom 2 for PSP.

Japanese gamers met on trains, in break rooms, on street corners. Portable gaming and arcades were social scenes in crowded Japanese cities, but Westerners... stayed home. After several Japan-only spin-offs, the Nintendo Wii gave Capcom a new chance at Westerners. Still buoyed by Japanese sales, Tri caught the West's attention, porting to 3DS and WiiU, but 3DS controls and local-only multiplayer soured the fanbase.

Mulling a Japan-only release, vocal western fans convinced Capcom to localize Monster Hunter 4 and the prominent story and noob-friendly Insect Glaive helped western sales finally break the million mark. For a fifth installment, Capcom focused on World appeal. Tsujimoto pushed for simultaneous worldwide release for PS4 and Xbox One, an open-world without load screens, worldwide matchmaking, and voiced tutorials, hoping Monster Hunter World could defeat the series' Japan-only stigma. Turns out they crafted their best selling, and arguably, best Monster Hunter title of all time… until we're getting bodied by a G-Rank Jagras in Monster Hunter World Ultimate of course.

Have fun!






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