MR. ABOBO, TEAR DOWN THIS WALL - Abobo's Big Adventure (Flash) - Livestream
Not since the Kool-Aid Man has someone been so defined by their relationship with walls.\n\n\n--------------------\n\nHelp us keep Octotiggy going! Support us on Patreon to see our new videos before anyone else! - https://www.patreon.com/octotiggy\n\nIf you just want to help us out and see your name pop up in the livestream, you can always head on over to our direct donation page. We really appreciate your generosity! - https://youtube.streamlabs.com/octotiggy\n\nOctotiggy on Discord - https://discord.gg/gfJSGS8\nOctotiggy on Twitter - https://www.twitter.com/Octotiggy\nOctotiggy on Twitch - https://www.twitch.tv/octotiggy/profile\nOctotiggy on Facebook - https://www.facebook.com/Octotiggy\nOctotiggy on Instagram - https://www.instagram.com/octotiggy/\nOctotiggy on Reddit - https://www.reddit.com/r/Octotiggy/\n\n--------------------\n\n\nAbobo's Big Adventure is a freeware parody flash game. Inspired by various video games released for the Nintendo Entertainment System, the game features Abobo, a boss character from the Double Dragon franchise, traveling through the worlds of several different games to save his son. Written by I-Mockery.com founder Roger Barr, programmed by Nick Pasto (AKA: PestoForce), with art and animation by PoxPower, Abobo's Big Adventure was released in January 2012 to positive critical reception.\n\nThe player's objective in Abobo's Big Adventure is to proceed through different levels of the game using the character Abobo from Double Dragon. The game itself is split into different sub-games that follow one another, each an homage to a particular game: "Double Drabobo", "Super Mabobo", "Urban Chabobo", "Zeld Abobo", "Balloon Abobo", "Pro Wrabobo", "Mega Mabobo/Megabobo", "Contrabobo", and "Punch Abobo". Each game makes use of the directional keys to control the movement of the character, while the 'A' and 'S' keys perform functions related to the particular sub-game, such as punching and kicking respectively. Abobo has a rage meter that increases when he hits enemies and decreases when he is hit; when the meter is completely filled, the player can press 'A' and 'S' together to perform a special attack that destroys or greatly damages all enemies on the screen. With the exception of the "Contra Bobo" level, each level is single player only.\n\nThe game's plot revolves around Abobo's son, Aboboy, who is kidnapped in the opening cutscene in a nod to the opening of Double Dragon. The game's levels are mostly linear, featuring several references to other Nintendo Entertainment System properties with their enemies and layout. \n\nDevelopment on the game was started in 2002 by I-Mockery founder Roger Barr, who intended it to be his first full-length flash-based game and to feature his favorite NES character, Abobo. Working with a programmer nicknamed "Bane", they put together several early levels. However the game was delayed by various side projects, including a game with a similar concept named "Domo-Kun's Angry Smashfest". He later returned to the game with the help of developers Nick Pasto of PestoForce and "Pox" of The Pox Box, and after mapping out the storyline decided to start the project over from scratch in 2006 due to dissatisfaction with the early work, and the feel that the original programming strayed too far from the feel of an actual NES.\n\nLevel development was done by playing NES titles and taking notes on which characters they wished to include and where. Rather than have each level feature just one group of enemies from the same game, they would instead act as a tribute to the system as a whole and feature a variety of them. During the course of development, smaller projects were also done in order to keep themselves motivated and meet financial obligations. By 2009, the first three levels of the game were completed and revealed at the San Diego Comic-Con, playable with a NES controller as originally intended. With the game well-received, they resumed work, using feedback from the test to fix bugs and issues, and in 2010 presented the game at the following Comic-con in a free-to-play arcade cabinet, with artwork made by Jeff Bandelin of Newgrounds.\n\nThe game was positively received at its release. Abobo's Big Adventure won the Newgrounds 2012 "Game of the Year" award.\n\nWikipedia contributors. Abobo's Big Adventure. Wikipedia, The Free Encyclopedia. August 7, 2023, 20:47 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Abobo%27s_Big_Adventure&oldid=1169222336.