Nantucket Gameplay Review
I'm playing Nantucket, a role-playing seafaring strategy game by Picaresque Studio and Fish Eagle. Taking place during the height of whaling, the core of the game is business management: hunt whales, earn money, trade goods, hire crew, and upgrade the ship. Quests are available to search specific locations for new whales or find lost ships. Whaling areas are not randomized each game, which drastically reduces replay value (my only major complaint about the game). Naval encounters are resolved using cards and dice rolls: each crewmember has a chance of rolling a card each turn, which can attack enemies or buff friendly units. More experience crewmembers will have access to more interesting options for their cards, and striking a good balance of offensive and defensive possibilities is a core strategy of the game. Overall, Nantucket offers a unique setting for the business management game with satisfying, though repetitive, card-based battle resolution.
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