Wars of Succession Gameplay Review

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I'm playing Wars of Succession, a turn-based grand strategy game by AGEod and Slitherine. The game features five scenarios: a small tutorial that lacks instructions, three different start dates for the War of the Spanish Succession (1701, 1706, and 1709), and the Great Northern War of 1700. Apart from the very limited tutorial, Wars of Succession needs more smaller scenarios restricted in both theatre and time scale to welcome novice players. The game engine is the same as it was twelve years ago in Birth of America: sluggish. The vast majority of the game is as it has been in past AGEod titles: units placed into stacks lead by commanders, provinces to conquer and gain resources to recruit new units, automated battles based on stack postures and rules of engagement, regional decisions and events, limited diplomatic options, and passable AI. This iteration doesn’t bring any new features (apart from the setting) and highlights the limitations of the game engine as a whole. Despite the high level of historic detail, Wars of Succession lacks scenario variety and utilizes an increasingly outdated game engine.