Nox Plays... SimAirport (Two Runway Challenge) | Ep. 12: Passenger Dissatisfaction
A few updates have been pushed through to the Experimental Branch of SimAirport, and oh, boy, are we in for a catastrophic treat! Passenger satisfaction is now the name of the game, and, well... honestly, our airport was designed for maximum profit - not for passenger satisfaction. Needless to say, some airlines aren't too happy with our disregard for their passengers. To top things off, our disaster zone of a security area continues dragging out airport further down into the dumps, causing a flurry of flight delays. This then makes the passengers unhappy, which makes the airlines unhappy, and - oh, heck! It's all snowballing, and we have to find a solution quick before we lose complete control over the situation at our airport. On the bright side, we finally have a cafe!!! Not so bright side? No one cares. :(
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SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.
Construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, public access roads, fuel pipelines, runway upgrades and maintenance, aircraft navigation aids, hangars and service vehicles, etc -- and much more.
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Although I'm not a fan of flying, I could very easily live in an airport. To build one of my own has been a dream of mine, but the existing airport-building games all lack... something. In comes SimAirport. Despite it being in early access and having tons of kinks that need working out, it's exactly what I've been looking for all along. The cartoony graphics are right up my alley, the management aspect is reminiscent of Prison Architect, and the UI is familiar enough that it's easy to just pick this game up and play it to your heart's content. Now, if only I could live at my airport...
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Airport Lounge Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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