Orcs Must Die! 3 [Rift Lord - Solo - 5 Skulls] Map 22 - Order Enclave [Plan 3] {Patch 1.2.1.0}

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A more trap-centered build with no Stone Staff to help with the flying enemies and three killzones; one for each door. The patch 1.2.1.0 helped a lot here.

Am I ever going to get tired of trouncing this map? Nope. This map used to give me so much grief that being able to ace it will always be a particular joy for me in this game.

This is for someone who asked for a plan without using Stone Staff as well. The three killzones is just to prove it is possible.

Grinders in key locations are the solution for flying enemies. They were good before the 1.2.1.0 patch and are even better how, but they're not enough and you'll still have to deal with many flying enemies yourself.

The Northeast side uses a combination of Barricades, Gravity Pillar, Ice Dart Spitter, Tar and Fire Arrow Wall with some Arcane Brimstones. It surprisingly holds everything up with some rare survivors, usually an Armored Ogre or a Fire Fiend Overlord.

I had to quickly replace a broken Barricade in the Final Wave because of a Fire Lord I forgot about. Things could get more problematic if I didn't do it quickly.

The West side has no Barricades because Waves 6 and 7 throws a ridiculous amount of Fire Lords and Sappers there which basically makes them a huge no-no.

I use a checkerboard patter with Tar and Arcane Brimstone for the floor and Gravity Pillar with Ice Dart Spitter for the ceiling. This is the most unpredictable side and you have to keep a close eye since something CAN survive on rare occasions too.

The Southeast on the other hand gets the usual snaking treatment. I forgot to preemptively set Barricades and had to hurry on building there, though.




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At present, Minoru Leo: No Commentary Gaming has 56,066 views spread across 130 videos for Orcs Must Die! 3, accounting for over 1 day of watchable video on his channel. This is 8.40% of the total watchable video for Orcs Must Die! 3 on Minoru Leo: No Commentary Gaming's YouTube channel.