Revisiting: Crash Time 5 Undercover

Subscribers:
1,460
Published on ● Video Link: https://www.youtube.com/watch?v=IXW8JdLtioU



Duration: 1:16:05
154 views
6


Revisiting another crash time game that i didn't play a lot when gotten it for 360.

This game is now going linear than previous and has some new things like powerups, knock out race and some new looking cars.

The map may not have been lively like in the previous but it had some good landscapes. The dialogue was awful, plus it had couple annoyances like dialogue during races that can be repetitive(less annoyed when played in german). The ai is better than previous where the aggressiveness wasn't really there which is solid improvement for me.

Also like before, i did stumble when i first play it before i re-record it what you're watching now, like some of the objectives and some that is now harder especially the one involved police takedowns

DXVK is required since the game didn't even have vsync option for tear free experience(i know it kinda sucks)

Configuration in dxvk.conf:

d3d9.presentInterval = 1 // Enable DXVK VSync option(only do that to the game that doesn't have vsync option or the implementation of it is dodgy)

dxvk.enableAsync = true // Required ASync version of DXVK to use this option

Specs:

OS: Windows 11 x64
CPU: AMD Ryzen 5 4500
GPU: Powercolor RX 6600
RAM: 2x8GB DDR4-2666mhz
DXVK: 2.3-1-gplasync
Storage Type: SATA SSD