Star Citizen PT 3.12 POKING THE HORNET`S NEST II with SynchronizersZ
INTRODUCTION
Finally, now after we have shown CIG what needs to be done, they included the Idris as a final line of defense. Let´s accept the challenge and see what it´s worth after our first and very successful iteration of the fleet combat event against Everus Harbor defense system and fleet. This is gonna be another 50-Man-Operation with special guests, so don´t miss out!
* Our goal is to gain appropriate crime stats for the Idris to spawn, by attacking Everus Harbor.
* To match the standards of this challenge, we will bring a strictly planed out fleet with specified load outs.
General information:
* Spawn point for participants without crime stats: Everus Harbor, Hurston
* Spawn point for participants with crime stats: Grim Hex, Crusader
* For squadron leaders and mission control we will use teamspeak for second layer comms (link will be Dmed) while other participants remain in discord. So the squadron leaders will be in a channel with their team on discord but also in a teamspeak channel with other squadron leaders and mission control
@everyone
BRIEFING
In order to achieve our goal, we have created a fleet composition and a battle plan. We kindly ask to stick to the following ships! If you do not own one of the ships but still like to man a pilot seat, do not hesitate to sign up for the event. We will provide the ship for you or find an alternative solution.
The fleet is composed of:
* 4x Hammerheads (incl. 1 squadron leader)
* 12x Harbingers (incl. 1 squadron leader)
* 8x Retaliators (incl. 1 squadron leader)
* Remaining open slots for streamers, camera guys and mission control
Further info:
* After the voice mission briefing on Saturday, please join the discord voice channel of your squadron leader once we´ve joined the server. Then spawn your ship and follow his/her instructions
:small_blue_diamond: The fleet will assemble 20k offside Everus Harbor according to the attached fleet line-up, pointing towards the station
* Public enemies and participants with crime stats will jump from Grim Hex to Hurston and abort the jump close to target, waiting in blind space for mission start
* Once we have green light for the mission, criminals will jump to Everus. At the same time the bomber squadron will take out the station´s turrets
* Once the criminals arrive at Everus and the station defense ships spawn, the SYNCH fleet will move towards Everus and engage the targets on command of flight and squadron lead. The more crime stats we get, the sooner the Idris will hopefully spawn
* Primary goals: Destroy the Idris and stay alive!
Hint:
You can repair, restock and refuel with crime stats on the moons around Hurston without worrying about turrets. Simply jump to one of the ground locations on the moons, hover over the pad and commence with RRR.
If you wish to join in the fun and play along with me in Star Citizen then follow the follow this link and start your free Star Citizenship today!
https://robertsspaceindustries.com/enlist?referral=STAR-Y3C2-XBN2
Step 2: Follow this link
https://robertsspaceindustries.com/pledge
Use referral code STAR-Y3C2-XBN2 if you wish when creating your account.
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Case: Thermaltake Core V21
Mobo: ASUS ROG STRIX Z370-G Gaming (WI-FI AC)
CPU: Intel i9 9900K at 5Ghz
Cooler: Corsair HXi HX1200i 1200W 80 PLUS Platinum
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