Star Citizen - PU 3.11 SYNCHRONIZERZ POKING THE HORNET`S NEST Event
Fleet Battle vs NPCs
Call Sign: Public Enemy
Date: Saturday, 17th of october 2020
Time: 8.00 pm UTC
Voice channel for briefing: Mission control (join at 7.45 pm UTC)
Host and operation flight lead: @w4rb0t @JoeDerk
Special guests: @BoredGamerUK @zinya @Sitarow
Participants: Everyone is welcomed - this event will involve crime stats
INTRODUCTION
Finally, now that we have UEE ship spawn ingame, we can start larger fleet battles! This can become a milestone for the org and build the base for ingame fleet tactics, comms and training. So this event is the 1rst iteration of a fleet combat series where we start with a basic set up for Saturday. We´d like to make it a 50-Man-Operation, so don´t miss out!
We will bring a small bomber squadron, multiple fighter squadrons as well as Hammerheads and a fleet command cap ship (890J).
Spawn point for participants without crime stats: Everest Harbor, Hurston
Spawn point for participants with crime stats: Grim Hex, Crusader
Combat Area: Everest Harbor
Combat Area: For squadron leaders and mission control we will use teamspeak for second layer comms (link will be DMed). Other participants remain in discord. Squadron leaders will be in a channel with their team on discord but also in a teamspeak channel with other squadron leaders and mission control.
FURTHER NOTICE
The spawn system of station turrets and NPCs is still “work in progress” so it´s likely we will not see S10 or S6 turrets spawn for station defence. However, as we bring in people with public enemy status, the UEE fleet usually arrives rather quick. We need to get lucky with working servers and mechanics This is the first test!(edited)
[2:00 AM]
@everyone
BRIEFING
Once we join the server, please join the discord voice channel of your squadron leader, spawn your ship and follow his/her instructions
The fleet will assemble 20k offside Everest Harbor, pointing towards the station
Public enemies and participants with crime stats will jump from Grim Hex to Hurston and abort the jump close to target, waiting in blind space for mission start
Once we have green light for the mission, criminals will jump to Everice. At the same time the bomber squadron will take out the station´s turrets (if they have spawned)
Once the criminals arrive at Everest and the UEE fleet spawns, the SYNCH fleet will move towards Everice and engage the targets. The more crime stats we get, the more NPCs will hopefully spawn
Primary goals: Protect the Fleet Mission Control Ship at all times (890J) and stay alive!
At the following ground location on Hurston you can repair, restock and refuel with crime stats:
HDMS Edmond
HDMS Pinewood
HDMS Thedus
HDMS Stanhope
HDMS Oparei
HDMS Hadley
Wish to join in the fun?
Step 1: Follow this link and start your free Star Citizenship today!
https://robertsspaceindustries.com/enlist?referral=STAR-Y3C2-XBN2
Step 2: Follow this link
https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Starter-Pack
Use referral code STAR-Y3C2-XBN2 if you wish to create your account.
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