Tales of ARISE preview | New Gameplay Hands-on
Through no fault of their own, Bandai Namco were forced to push back the release of Tales of Arise due to the Covid pandemic. Now that we’re on the other side, the latest ARPG is on the horizon. I’ve always been a fan of the Tales of series. When I was invited to play a small preview of Tales of Arise, I got rather excited. The combat has always been a focus of the franchise. Bandai Namco has always tried to evolve it, making it feel fresh despite this being the 17th mainline game in the series.
One thing that became apparent whilst playing the preview is how beautiful Tales of Arise looks. Elde Menancia was ripe with lush green flora. The rays of light lit up the fields and mountains, with plenty of detail in the almost cel-shaded world. Whether in combat or exploration, Arise is a colourful and comforting world filled with some smart and stunning artistic choices. Although I didn’t see much of the world in the preview, I got a pretty good idea of how pretty this game is likely going to be.
Tales of Arise is thoroughly satisfying to play. The combat feels more fluid than before, and offers tons of strategical options to the flow of party battles. Each character’s skill set and abilities are useful. Everyone plays their part, and every Arte has its place in the game. The environments are colourful, as are the characters. I’m excited to see hoe the Artes are upgraded and learned over time, as well as the cooking and crafting stuff. I’m looking forward to September so I can finally experience the entire game.
Preview access provided by publisher.
✔ SUBSCRIBE: http://www.youtube.com/subscription_center?add_user=GodisaGeek
► Support us via Patreon: http://Patreon.com/GodisaGeek
#TalesofArise #Talesof #Gaming