The Cultural Connection of Cooking In Video Games
It seems like if you go far back enough into the history of what’s in a video game, you’ll always find yourself in the 1970s and 80s. They made games about everything back in the day. Cooking in games, technically, started with the Burger Time Arcade game in 1982, and expanded into the tycoon genre with a bunch of titles about managing restaurants and serving guests. While these certainly are cooking-based games, they’re not really what I’m referring to when I say Cooking (In) Games. There’s a cooking element, sure, but the art of cooking isn’t present. The spirit, the soul of cooking is absent. Burger Time’s a platformer inspired by Donkey Kong. Those tycoon games are more about managing restaurants. Ironically, you don’t really do a whole lot of cooking in them. No, when we talk about cooking in games, we’re talking about something a little more appreciative of the culinary arts. Food prep! Cooking itself! Presentation! The building blocks of wasteful, expensive restaurants and Instagram food pics! These factors are what make the act of cooking so enjoyable, and the act of Cooking In Games memorable. And that is a little harder to track down in history.
0:00 - Intro
0:48 - What I mean by "Cooking in Games"
3:00 - Cooking is Subjective
6:25 - Cooking is Social
11:15 - Cooking is Caring
14:05 - Outro
I almost forgot to thank @razbuten for lending me some footage for this video! Thank you very much!
#cookinggames #suikodenii #breathofthewildcooking #FeatureCreep #GCVazquez
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