Wreck respawn modifier 6s demo (Burnout 3: Takedown)
I always wondered why the ambiences made for impact time had 5 seconds at the end that would never be heard, no matter how much you kept moving while wrecked.
Well, this respawn timer modifier fixes that! Normally you have to wait 3 seconds, so I doubled the amount. While it may bring the novelty of full playback for the spooky ambiences, I imagine that in race events it can be a hindrance. I should have tested it in a race to see if rivals are also subject to this modifier, or if they use a separate line of code.
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