Budokai 1 - Gamecube Version Widescreen

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Published on ● Video Link: https://www.youtube.com/watch?v=j_R0-cOhUUo



Duration: 5:50
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I finally managed to pull this out. The Gamecube version of DBZ Budokai 1 has the potential to be the best version of said game due to the rudimental Cell Shading which is completely absent in the PS2 version.

For the longest time, I thought this wasn't possible, due to Widescreen codes not existing for the GC version of Budokai 1, and the automatic widescreen hack built-in Dolphin was not functioning properly.
However, one day, while researching this in a cheat archive, I stumbled upon a "Generic Widescreen Patch" for all Gamecube games...

And to my surprise, it worked! You can sometimes see objects popping up into existence due to Widescreen not being a thing in the original game, but despite this, you do still achieve 16:9 3D graphics with this generic code!

You need to input a combination of Gecko Codes into Dolphin to obtain the same result as in the video. This is for USA version

Deintarlacing Patch Code (written by Josh_7774)
003CB228 00000000

Generic Widescreen Patch (written by Unknown)
F6000001 80008180
C0030000 D00504DC
D2000000 00000005
C0030000 41820018
3DC03F40 3DE08000
91CF3000 C02F3000
EC000072 60000000
60000000 00000000
E0000000 80008000
F6000001 80008180
90850420 C0030000
D2000004 00000005
C0030000 41820018
3DC03F40 3DE08000
91CF3000 C02F3000
EC000072 60000000
60000000 00000000
E0000000 80008000
F6000001 80008180
C0230000 90850528
D2000000 00000005
C0230000 41820018
3DC03F40 3DE08000
91CF3000 C22F3000
EC210472 60000000
60000000 00000000
E0000000 80008000







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RashFaustinho presently has 28,827 views for Dragon Ball Z: Budokai across 4 videos, with his channel publishing less than an hour of Dragon Ball Z: Budokai content. This makes up less than 0.85% of the total overall content on RashFaustinho's YouTube channel.