Is Open World RPG Design good? | Game Discourses

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Final Fantasy XVI
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Duration: 12:35
880 views
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In this episode we consider the value in open world game design in the genre of the RPG, and consider how the freedom to roam impacts narrative design, story-telling, mechanics and overall game experience for the player. As case studies we take a look at the Final Fantasy series and different applications of linear game design vs compartmentalised worlds - such as in Final Fantasy X and Final Fantasy VII respectively. Along with other games such as Elder Scrolls Skyrim, Grand Theft Auto, and Assassin's Creed as comparable examples.

Related game discourses in this series:
Top 3 Final Fantasy introductions - https://youtu.be/cGMuX-FvD_E
Top 5 Final Fantasy villains - https://youtu.be/mi94ZSQOzEc
Are Old Final Fantasy games worth playing - https://youtu.be/phYPRp65_f8
The legacy of Final Fantasy music - https://youtu.be/5NTi6x9kgb8
What is Final Fantasy - https://youtu.be/dLU1x9jcu8g


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In this Final Fantasy Analysis we consider:
- Game design and story writing for the JRPG
- Open world game design vs linear game design
- Narrative design in videogames
- RPG Game UX
- Writing for games
- Discussions for Final Fantasy XVI world map


Thanks for watching these Game Discourses on Alleyway Jack

#FinalFantasy #GameDesign #AlleywayJack







Tags:
final fantasy
final fantasy xvi
final fantasy x
final fantasy vii
open world
rpg design
game ux
rpg game ux
game discourses
narrative design
skyrim
elder scrolls
grand theft auto
assassin's creed
game design
open world game design



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