Let's Play Quest for Glory II VGA #40: The Air Elemental
It wouldn't be a day in Shapeir without one of the four elements trying to destroy it and wouldn't you know, the guards are as incapable of handling this threat as they were the first. Luckily for everyone that calls this place home, Derek is on the case and knows just how to handle this windy foe: asking more knowledable people how to deal with it.
The second elemental requires getting the bellows hanging above the blacksmith's shop and there are many different methods to attain it. Fighters have the most straightforward manner by beating Issur in an army wrestling contest, something we've already done. Magicians and thieves will need to be a bit more sneaky, but you've got plenty of time to get it done.
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