Lets Re- Play Metal Gear Solid! Part 10!

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Published on ● Video Link: https://www.youtube.com/watch?v=A3E58-jq0Vc



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During a training mission in late February 2005 on Shadow Moses, a remote island off the coast of Alaska containing a nuclear weapons facility, FOXHOUND and the Next-Generation Special Forces rebelled against the United States Government, under the command of Liquid Snake. Their target was the advanced weapon system Metal Gear REX, a gigantic robotic weapons platform with worldwide nuclear strike capabilities. Their demand was the body of the greatest soldier who ever lived, Big Boss, which, through gene therapy, they could use to create an army of ultimate soldiers.

With the safety of the entire world at stake, at the request of the Secretary of Defense, Colonel Roy Campbell, the former commander of FOXHOUND, summoned Solid Snake out of retirement for one last solo covert operation to stop Liquid.

GAMEPLAY
Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to Metal Gear 2. The player must navigate Solid Snake through the game's areas without being detected. Detection will set off an alarm, which draws armed enemies to his location. To return to a lower alert setting, the player must hide, and remain undetected by the enemy until the timer reaches zero.

To remain undetected, the player must make use of Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract the enemy. These are carried out in the third-person camera view; which slowly changes its angle to give the player the best strategic view of the area possible, and an on-screen radar, which displays enemy personnel and their field of vision. Snake is armed with many items and gadgets, such as thermal goggles and a cardboard box for use as a disguise, as well as numerous weapons. This emphasis on stealth promotes a less violent form of gameplay, as firefights against large numbers of enemies who posses superior equipment will likely result in heavy damage and often death for the protagonist, especially early on in the game when less potent guns are available.

The game contains plot-progressing cutscenes and radio conversations (known as the Codec), as well as encounters with the bosses. To progress, the player must discover the weaknesses of these enemies in order to defeat them. This is where the player will most often use the game's weapon-set, ranging from pistols and assault rifles to rocket launchers and grenades. Game controls and play strategies can also be accessed via the Codec, where advice is delivered from Snake's support crew; for example, the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. Completion of the game provides the player with a statistical summary of their performance, and a codename based upon it, typically the common name of an animal.

In a first for the Metal Gear series, the player can partake in VR Training, a training mode in which they can practice hiding techniques, weapons use, and sneaking. In addition to the stealth gameplay, there are set-piece sequences that entail firefights between the player and the enemy from the third-person and first-person perspectives.

It is the third canonical title released in the Metal Gear series, being a sequel of Metal Gear 2: Solid Snake.

I played this on the Playstation Emulator Duckstation, There is also other verisons such as the PC Version or the Metal Gear Solid Master Collection Vol 1 which will also have this version.

Hope you enjoy this

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