Lets Try Pinball! Kickback Series! EP28! Star Trek The Next Generation Pinball! Part 2

Subscribers:
292
Published on ● Video Link: https://www.youtube.com/watch?v=iFyNOA_Y4X4



Game:
Duration: 27:39
56 views
1


Rules

Missions
There are seven missions, and an eighth 'Final Frontier' is started when the others are completed.Totals from each mode are added to your score immediately, not during the bonus count.


The lit mode is advanced by the bumpers, and the Q target.


Time Rift
Timer starts at 20 seconds. You have all shots lit, shoot them for 10 million each. The Time Rift targets add 5 seconds to the time, 5 Million to the payout, and a quote. Increasing payout value only works 3 times, but the time can be increased as many times as you wish. It may also be the case on some ROMs that the Time Rift targets reset the timer to 24 seconds.


Worm Hole
Timer starts at 20 seconds, payout value starts at 30 million. The right ramp adds 10 million to the value, the spinner adds 1 million a spin. Left ramp collects value and ends the mission.



Search the Galaxy
Timer starts at 40 seconds, and you are told by Riker to plot a course for the Alpha Quadrant. Shoot the center ramp for 10 million You will now be told to plot a course to the Beta Quadrant - shoot the right ramp for 20 million. Now you'll be told to plot a course for the Delta quadrant, and (you guessed it), shoot the left ramp for 30 million. If you do it in order, you'll be told to shoot the Gamma Quadrant, which is the Neutral Zone (target), for 50 million. One artifact for any 3 ramps, a second artifact if the order is correct and you shoot the NZ.


Battle Simulation
The timer starts at 20 seconds, shoot any hole (right orbit, Start Mission, Neutral Zone, or Command Decision) to load a launcher. The launcher will swing out, and you have to pull the trigger to launch the ball into Start Mission or the Neutral Zone. Note that the timer stops while the guns are loaded; so if you make quite a few successful shots, then miss, you have quite a while to get back into the swing of things! You start at level 1, and each successful shot will advance you one level. Each level is worth 10 times in millions (ie: level 3 is worth 30 million), and Level 6 is the last level, worth 100 Million, often awarding Extra Ball if you get it. When you shoot from the right cannon (into the Neutral Zone) you don't have to get that ball into the hole, just hitting one of the targets is enough - although getting it in the hole is a bonus, as the left launcher will be loaded. Excellent animation, especially during level 6.


Q's Challenge
Some shots will be lit, when you hit one shot it will be replaced by another one. The Q target adds a new shot. The first shot is 10 Million, then 20 million, then 30 etc - maxes at 100 million. There is no fixed timer for this round. Each shot times-out after about 10-15 seconds if it's not hit. The mode ends when all shots time-out. This mode continues during factor 9 mode, and multiball, but the shots don't time out.


Rescue
You have 30 seconds to rescue 50 people. Each time a switch closes, another person is added to the shuttle - so the bumpers would be the best place for the ball. Shooting one of the two ramps (center or right) then rescues the people in the shuttle. Shooting Start Mission rescues 5 people, regardless of the contents of the shuttles. You get 5M for starting the mode, 1M for loading someone into a shuttle, 1M for saving anyone, 2M if saved via transporter, and 50M for rescuing all 50 people.


Asteroid Threat
20 Million counts down. Start Mission collects value and stops the timer, all shots light to recollect the same value. You can only hit each shot once. Once the 20 million reaches 5 million, you automatically start the second part with all shots worth 5 million. There is 30 seconds to hit all seven shots - if you do it you get 50 million. If you get Start Mission just as the asteroid is blowing up, you get credit for it in the get-all-seven-shots part, but the shot remains lit.


Final Frontier
This is yet another six ball multiball - Note that the guns are loaded at the start of this round, if you do nothing the machine will kick the balls out itself. The only reason it loads the guns is because it has to get the balls out somehow. Every shot will be lit (like in Time Rift) and when any of them are hit, you get an obscene amount of points. The amount of points is determined by the amount of Artifacts you have - to find out how to get Artifacts, see the section 'Artifacts' in this rule sheet. At first you will be awarded 100M for each Artifact you have, as well as this, each shot is worth 25M * number of Artifacts. (If you have NO artifacts, each shot will be worth 10 million. [I took the glass off, I'm not that bad!]) You will also be awarded a billion for each set of 4 artifacts you have (if you have 2 of each artifact, you get 2 Billion).


All copyrighted/trademarked media is owned by their respective companies. Videos uploaded are commentary in nature, as defined under the 'Fair use' policy of copyright law. I earn no money from any of these videos.







Tags:
star trek
star trek pinball
pinball
star trek (fictional universe)
stern pinball
pinball (media genre)
pinball machine
trek
star trek pinball review
star
stern star trek
stern star trek pinball
star trek pro pinball
star trek pinball machine stern pro
star trek premium pinball
star trek pinball gameplay
pinball arcade
star trek: the next generation
star trek (film)
star trek the next generation
star trek the next generation pinball review



Other Statistics

The Pinball Arcade Statistics For ImmortalMarc93

There are 578 views in 14 videos for The Pinball Arcade. His channel currently has around hours worth of content for The Pinball Arcade, or 1.86% of the total watchable video on ImmortalMarc93's YouTube channel.