Nox Plays... Rimworld | Alpha 17 (On the Road) | Ep. 17: Poison Ship
Sometimes, days go by, and nothing happens. This time, Randy Random has decided that it's time to try to kill off some of our pawns. First, while trying to tame a timber wolf, Bennett gets attacked and is only saved thanks to Lynx's excellent shooting abilities. Poor timber wolf, though. Then, a poison ship lands near our base, but we can never quite find the time to raid its evil hold over our home. You see, as soon as the prisoners caught wind of that all of our pawns were about to head out, they thought they might be able to get away with breaking out. Luckily, our pawns were enjoying some meals before going to fight, so they were able to take down the prisoners relatively easily. Not so luckily, our pawns were pretty beat up, so we let them have some time to recover. No worries. We'll be able to fight the ship the next day, right? Wrong. A raid comes through our lands and seeks to destroy all we hold dear. Will we be able to defeat the raiders without losing a pawn? Will we ever be able to take care of the poison ship?
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Rimworld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress and Firefly. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
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