Total War: SHOGUN 2 1vs1: Donderbuss Cavalry vs Katana Samurai (MELEE COMBAT)

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Total War: Shogun 2
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Duration: 1:44
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Total War: SHOGUN 2 1vs1: Donderbuss Cavalry vs Katana Samurai *(MELEE COMBAT)*
Clan: Otomo vs Oda
Battle Difficulty: normal

These troops wield katanas, excellent anti-infantry weapons. *Katana Samurai* have good armour and average defence; they can withstand prolonged melee but, due to their lack of a bonus against cavalry, are highly vulnerable against them--particularly if charged from the flanks or rear. Katana Samurai are particularly valuable in the early-mid game, where other factions ubiquitously field Yari Ashigaru and Bow Ashigaru, with few fielding substantial cavalry or other anti-infantry forces. They still suffer if they have to fight frontally against a Yari Wall, however, and function best when attacking from the flank or rear, and particularly when they're well-rested and fighting downhill. Shimazu Katana Samurai have +2 melee attack and +1 melee defense when compared to their standard counterparts. They are also cheaper to train and maintain (costing 650/125 instead of 750/150). In addition, while other clans can only recruit katana samurai after upgrading their training facilities, the Shimazu Clan can recruit katana samurai from the beginning of the campaign, from a region that gives them additional armor and melee attack. When trained by the Date Clan, Katana Samurai have +2 charge bonus. The Date similarly benefit from a blacksmith in their home region. Hattori Katana Samurai have kisho training, allowing them to be placed anywhere on the battlefield except the opponent's deployment zone during the deployment phase of a battle. They can also hide in light scrub.

*Donderbuss Cavalry* are very short-ranged firearm cavalry. They make up for their poor range with devastating firepower. Should they manage to position themselves and fire without taking too many casualties, a single volley can maul or even outright rout many unit types. Donderbuss Cavalry need to be micromanaged closely to maximize their potential. Their short range means that anti-cavalry troops can close the distance quickly. In addition, their devastating firepower can cause deadly friendly fire if left unattended. Donderbuss Cavalry have decent attack and charge values, though they suffer from very poor defense. Firing a volley and then charging the weakened and shaken target can be a valid tactic, though donderbuss cavalry suffer badly in prolonged melee fighting. Like other matchlock units, donderbuss cavalry shine in defensive sieges. They can dismount to man the walls as infantry, where their weakness of short range is remedied by the close quarter nature of most siege fighting. Their donderbuss weaponry can be used to maximum effect by firing downward into crowds of soldiers, and they can quickly rout most troops attempting to climb the walls in short order. Their higher than average armor means that they can also withstand enemy archer fire relatively well for some time. Toward the end of successfully fought defensive battles, they can then remount their horses to chase down routing foes.

[Source: Total War Wiki]
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