Total War: SHOGUN 2 1vs1: Foot Samurai (ROTS) vs Samurai Retainers

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Total War: Shogun 2
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Total War: SHOGUN 2 1vs1: Foot Samurai *(Rise of the Samurai)* vs Samurai Retainers
Clan: Kiso Minamoto vs Takeda
Battle Difficulty: normal

*Foot Samurai* are superb at fighting in melee or ranged battles thanks to their superior stats across the board. Despite their excellent quality, they require only second-tier Bushi Schools to train. Their only weaknesses are their relatively small number of men per regiment and their lack of an anti-cavalry bonus. As long as their flanks are adequately guarded and anti-cavalry units are nearby to fend off mounted threats, they should be able to inflict disproportionate casualties against any unit other than cavalry or other foot samurai. Properly micromanaged, foot samurai win in duels against nearly any other ranged unit, thanks to their whistling arrows reducing the rate of fire of other units. As they are samurai, these units benefit from faction bonuses granted by the Minamoto. Kiso Minamoto Foot Samurai have -1 recruitment time, though this is a meaningless bonus past the early game as higher tier recruitment buildings reduce their recruitment time to the minimum of 1 anyway. Kamakura Minamoto Foot Samurai cost -20% to maintain, and reload faster, solidifying their status as the best ranged infantry in Rise of the Samurai.

*Samurai Retainers* spawn automatically in defense of region capitals; after a battle is concluded, they automatically disappear. This makes them completely expendable in defensive battles. While their numbers are low, they have good morale and, combined with the morale bonuses from defending forts, make it very hard for them to break from battle. It is common for samurai retainers to fight down to their last man. However, they are vulnerable to missile attacks due to their low numbers. In practical terms, samurai retainers can usually take on roughly one unit of yari ashigaru and win, especially if they have better stamina. Against hardier foes, samurai retainers are sure to lose if unsupported, but can still buy valuable time for their commanders. Samurai retainers are often most useful for drawing the attention and arrow fire of enemy troops while the rest of the army can settle into more effective defensive formations. When under the command of the Date Clan, samurai retainers have +2 charge bonus. Like other troops that spawn in the defense of capitals, samurai retainers gain whatever unit bonuses a region confers. A region with an armoury, for example, fields samurai retainers with higher armor values. Despite being sword-wielding troops, samurai retainers fighting for the Shimazu Clan have no stat bonuses. Game files indicate that samurai retainers would cost 800/150 koku to train and maintain respectively, but they cannot be recruited without modding.

[Source: Total War Wiki]
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