Total War: SHOGUN 2 1vs1: Donderbuss Cavalry vs Light Cavalry

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Total War: Shogun 2
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Duration: 1:00
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Total War: SHOGUN 2 1vs1: Donderbuss Cavalry vs Light Cavalry
Clan: Otomo vs Oda
Battle Difficulty: normal

Aside from generals, *Light Cavalry* are the only cavalry available in the early game to a great majority of factions. While their statistics are poor when compared to other cavalry, they can prove invaluable in early battles by disrupting enemy infantry and killing generals. With all else being equal, one regiment of light cavalry can always rout one general in a head-on fight. Wealthy factions that have access to warhorses may find themselves better served by Yari Cavalry, which are superior in most ways. Light cavalry can still serve a function, however, as cheap and thus more disposable cavalry. Takeda Light Cavalry have 2 more morale, 1 more attack, and 1 more defense than standard light cavalry. They are more expensive to train but cheaper to maintain, at 450/75 compared to 400/100. While the bonuses are small, light cavalry can play a crucial role in the early game so any help can be significant. When trained by the Date Clan, Light Cavalry have +2 charge bonus.

*Donderbuss Cavalry* are very short-ranged firearm cavalry. They make up for their poor range with devastating firepower. Should they manage to position themselves and fire without taking too many casualties, a single volley can maul or even outright rout many unit types. Donderbuss Cavalry need to be micromanaged closely to maximize their potential. Their short range means that anti-cavalry troops can close the distance quickly. In addition, their devastating firepower can cause deadly friendly fire if left unattended. Donderbuss Cavalry have decent attack and charge values, though they suffer from very poor defense. Firing a volley and then charging the weakened and shaken target can be a valid tactic, though donderbuss cavalry suffer badly in prolonged melee fighting. Like other matchlock units, donderbuss cavalry shine in defensive sieges. They can dismount to man the walls as infantry, where their weakness of short range is remedied by the close quarter nature of most siege fighting. Their donderbuss weaponry can be used to maximum effect by firing downward into crowds of soldiers, and they can quickly rout most troops attempting to climb the walls in short order. Their higher than average armor means that they can also withstand enemy archer fire relatively well for some time. Toward the end of successfully fought defensive battles, they can then remount their horses to chase down routing foes.

[Source: Total War Wiki]
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