When Dummies Attack! (Pacifist) | Undertale 100% Walkthrough "4/25" (No Commentary)
In this part, we begin exploring Waterfall and spend most of our time running for our lives from Undyne. We then fall down the waterfalls and end up fighting Mad Dummy.
Monsters:
Aaron
How to Spare - Act and "Flex" with Aaron three times.
Yellow Credits Requirement - Enter Blookey's House and play one of his songs, leave and encounter Aaron to scare him off.
Woshua
How to Spare - Act and "Clean", then grab a Green Waterdrop.
Yellow Credits Requirement - N/A
Shyren
How to Spare - Act and "Hum"
Yellow Credits Requirement - Act and "Hum" until she ends the battle herself.
Boss: Mad Dummy
How to Spare - Lead Mad Dummies attacks back into it until it leaves on its own.
Yellow Credits Requirement - N/A
----------Additional Info----------
- The Old Tutu should be equipped for stronger defense, and the Ballet Shoes can be ignored as they are a weapon.
- To properly use the Bridge Seeds, they must be lined up in 1x4 path, otherwise they will not bloom.
- Nice Cream, as it was in Snowdin, can be eaten for health. The Punch Cards we can acquire are only useful for attacking, so ignore them.
- To play the piano, we must hold in a certain direction to select that note, then press the action button to play the note. To play the "dot" note, just press the action button without holding any direction.
- When fighting Mad Dummy, we will need to lure its magic attacks into hitting Mad Dummy itself. This will NOT kill Mad Dummy and will not nullify the Pacifist Ending.
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