Game Builder Garage [Demo] -- 9. Tag Showdown: Finishing Touches
Not a problem! We're playing stamina mode!
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Lesson 1: Tag Showdown
Step 7 - Finishing Touches
Bob, I don't want to rain on your parade or anything... but... you just recapped the last time we were here. And that wasn't very long ago. You didn't even actually explain what it was we did last time! You just said... "game over"... which... isn't even true! The game just starts back over again!
Granted, it's entirely possible that someone went all this way... and... decided to skip out on the final step... for... some reason. Maybe even they couldn't spare more than five to ten minutes per step and this thing's being built in extra slow-mo with lots of breaks in between... but I kinda doubt it.
But wait, there's one last step! Something only YOU can do, dear user! It's time to paint the town red. Er. The game. Paint the game colors! You choose! It's the most crucial part, and it couldn't get done without you! Whatever colors you want, all over! ...except this middle platform. Bob wants it painted black. (You can paint it afterwards something else if you want.)
I don't know, I think there's something of an old-fashioned rustic charm thinking that this game of tag is taking place in an old wooden playset. With... um... robots... and floating platforms... and unlimited generated spheres that are exploding all over the place. That automatically sets itself back up for you. But still! The aesthetic isn't exactly BAD.
Well, personally... since you asked and all... I could kinda do without the forced neon red and neon blue callback. I don't especially like that particular combo, at any rate. Let's make it a more traditional red and blue for our robot buddies to rock 'em, sock 'em out to! Then you can have the sides coded for their owners... maybe draw a little less attention to the floating platforms no one can interact with...
So, fine... there's actually quite a bit you can do with just recoloring stuff to see how it all shakes loose. I guess. It's not nothing.
It proves that we're at least comfortable going into objects and picking a particular property to change as we see fit. Almost like we do it all the time. On purpose, even. And not because Bob told us to. We could quit whenever we wanted to!
...actually, would Bob allow us to finish without doing anything at all? What if we really WERE committed to the original look and feel of it all?
So, it's a bit of an odd turn of phrase, but Bob's not wrong about "gone gold" being an industry term. Not to be confused with the music recording industry jargon for selling a lot of copies, it derives from the fact that the original master code was pressed onto a physical copy pressed in gold, so that the physical copy would last longer as it was sent off for duplication and general manufacture.
It... doesn't necessarily mean as much these days, what with digital distribution and the "final" release copy being updated after the fact with countless updates and software patches as time goes on. It means even less here, because that code's not going anywhere... ... ... especially not a sample game made by a demo version, completely devoid of any of the fully featured retail copy.
...but, hey! You can play it whenever you want! ...or... um... something?
Don't worry, it's the stuff we learned, both on and off the tag arena that really counts. Hey... does this progress transfer over to the full thing, or would they enforce Bob's policy of doing all the steps in order from the start?
That guy's really got an extra GOTO 10 line, I tell ya...
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