Sonic Movie Character Development - Shadow Day 014
Yesterday I started work on finally unwrapping the newly finished glove and shoes mesh but due to a heavy work day the session head to be cut short to catch up on rest. Next up is a round to wrap up all the UVs for the spines/quills, update the eyes since his one sad expression kinda expands past the orbit and exposes the eye meshes border too much, then re import and apply all these correctly UVed mesh onto the modelin preparation for moving it into substance.
If you are a CC4 user you may wanna follow this whole process just to keep up with some success stories, missteps and backtracks. There will be plenty of mistakes made I assure you, but the point is taking advantage of these pre-rigged humanoids, putting your own new bones and appendages on them and still retaining CC4s built in facial rigging if you are like me, a character modeler/texturer with no animation chops whatsoever. Come along for the journey, this mess is finna be wild!
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