Sonic Movie Character Development - Shadow Day 015

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Published on ● Video Link: https://www.youtube.com/watch?v=YknDXK9xxtc



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Today I was finally able to fully completed UV unwrapping on all remaining additional parts added to this CC4 Shadow avatar, then I was also able to wrap up reimporting and re associating or directly skin weighting these assets back onto the CC4 avatar. Skin weights will get fixed later in Maya and expressions are still not done but all todays work was leading up to preparing this thing for re texturing in substance first so we can at least have a better representation of Shadows face colors and forms to better refine the expressions more down the road. Next session will hopefully be finally getting his A posed model safely into Substance to being the retexture work.

If you are a CC4 user you may wanna follow this whole process just to keep up with some success stories, missteps and backtracks. There will be plenty of mistakes made I assure you, but the point is taking advantage of these pre-rigged humanoids, putting your own new bones and appendages on them and still retaining CC4s built in facial rigging if you are like me, a character modeler/texturer with no animation chops whatsoever. Come along for the journey, this mess is finna be wild!







Tags:
Anthropomorphic
Sonic The Hedgehog
Sonic Frontiers
Sonic Movie 3
Metaverse
Sonic Prime
Unreal
Character Design
UE5
Sonic Superstars
Shadow
Sonic Movie
Sonic Adventure
Remaster
Freedom Fighters
Mobius
Penders
Shadow the Hedgehog



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