Freelancer (w/ Arwing Fighter mod) SP Post-Game Part 1 --- Someone Else's Freedom Fighter
The post-game begins where you begin pimping out your ship and finding secrets. Now is also when the need for 3 million credits arise; Even just a full load of Sunslayer Torpedoes quickly bankrupt unaware Freelancers, much less Class 10 Shields and Class 8-9 Guns, Missiles, and Mines. Also, here I start tagging and landing on pirate bases as they become neutral to me to unlock everything. It was therefore a surprise that bribing the Zoners made me (in an EXTREMELY rare instance in Freelancer for me) neutral with the Xenos, allowing me to land on their three bases and reveal their stats.
In this part: Trent begins his post-game quest to explore Sirius by buying a punitively expensive (but likely ultimately useless) Sunslayer Torpedo Launcher, fully explores Rheinland Space, and finds out how almost all the pirate groups in this sector is (or claims to be, or used to be) freedom fighting for some cause or another thanks to the majority of the major houses being utterly corrupt within.
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