#Privateer Dev Log 08 - Variables are the Spice of Life - #unity3d Project
The ninth dev log for my Sci-Fi FPS called Privateer.
In this video I rework weapons to make them more modular, as well creating a reticle bloom system for the UI. A major part of that was creating custom controls for UI toolkit so I could use a getter or setter in-editor, to prevent a lot of clutter like experienced in that previous project. Beyond that, most of this video is working back towards where we were before the reset from last video.
▶ Unity's scripting reference for binding custom controls:
https://docs.unity3d.com/Manual/UIE-bind-custom-control.html
Any tips, suggestions, or questions are appreciated in the comments.
Chapters:
00:00 Introduction
00:19 Weapon Modules
01:23 Fixed Shotgun
01:48 Stock Weapon Settings
02:47 Custom UI Toolkit Controls
03:46 Weapon Heat
05:13 HUD Manager
06:04 View Model Adjustments
06:52 Armor, Crouching, and Unfinished Features
08:33 Thank You!
08:46 Goals for next time
09:25 Outro
#devlog #unity