#Privateer Dev Log 10 - Reticle Recital

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Duration: 10:16
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The eleventh dev log for my Sci-Fi FPS called Privateer.

In this dev log I take a focus on building a custom reticle control for UI Toolkit in Unity. Although not a tutorial, I do walk through the process of how I built it. Every game approaches reticles differently, and for my game I wanted to have ones that were both complex and dynamic.

Sorry if the audio is a bit "crunchy", I'm still testing various setups with my mic to try and find the best results.

Any tips, suggestions, or questions are appreciated in the comments.

Chapters:
00:00 Intro
00:15 What are Reticles?
00:48 My Requirements
02:06 Options for Building this in Unity
03:59 Manual Layout
05:32 Reticle Arc Control
06:40 Full Reticle Control
07:52 In Action
08:37 Change Log (other things I worked on)
09:62 Outro

#devlog #unity







Tags:
Unity
First Person Shooter
Halo
Fan Game
Guns
Weapons
FPS
First Person
Dev Log
Development Log
unity3d
unity game development
unity 3D
ui toolkit unity
ui toolkit
reticle
recital
retical
weapon bloom
weapon recoil
control
arc
dash
growth
recoil
unity devlog