#Privateer Dev Log 11 - Rock That Thinks

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The twelfth dev log for my Sci-Fi FPS called Privateer.

In this dev log I talk about my progress with building an AI using behavior trees, and the limitations I'm currently having in doing so. This is going to be the last video until the end of December, as it looks like I'll need to do another refactor on the characters. I also want to go ahead and transition to character models which will be a bit more permanent than my current one.

However to make up for the lack of normal videos, I'm going to be doing something else to make it up to you guys. Details on that here: https://www.youtube.com/watch?v=8XjJaaXZHhg

I also address some minor issues with the view model sway and bobbing tutorial. Watch that original video here: https://youtu.be/DR4fTllQnXg

Any tips, suggestions, or questions are appreciated in the comments.

Chapters:
00:00 Intro
00:06 Weapon Sway Tutorial Footnote
01:05 Passive Interactions
01:24 (Kinda) Working AI
02:51 Goals for next time
03:35 Announcement and Outro

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