Let's Play Might and Magic VI! Part 71 - More Dark
Recorded on 8/14/2021
Because I'm an idiot I chose the worst Oracle quest to start with. There's a reason this is a shorter video than the others had been recently!
Darkmoor is full of Ogres (not that bad anymore), Floating Eyes (the absolute worst), and Liches (slightly less bad). Maddening Eyes make us insane with their attacks and cast Dispel Magic; two of the varieties of Liches also cast Dispel Magic. I believe these might be the only enemies to do so. IT IS THE WORST. If one person is hit by Dispel, it removes their individual buffs AS WELL AS THE BUFFS FOR THE ENTIRE PARTY. So all our elemental protections and most importantly, our Wizard Eye, disappear.
On the other hand, this dungeon is where Rock Blast shows the most value, because Eyes have some elemental immunities, but very little Physical Resistance. There will soon be very large groups of Eyes that we will need to deal with, and while Inferno and Fireball will work on SOME, Terrible Eyes are immune to fire, thus having Rock Blast is essential to dealing them damage.
Though... not in such a confined space as that cube that I enter in the first 20 minutes. This is going to be a long slog without buffs. Not to mention all Eyes do only elemental damage.
Honestly not a whole lot more left to mention here. This is a LONG dungeon, and one that easily takes several hours to clear out.
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