Let's Play Might and Magic VI! Part 72 - Even More Dark
Recorded on 8/21/2021
In an effort to delay returning to Castle Darkmoor, I decide now is the perfect time to get Dark Magic Mastery on my Cleric and Sorcerer. So first thing's first, use Armageddon to kill off the entire population of New Sorpigal. This tanks my reputation (finally) and allows me to actually get Dark Magic Mastery. The second thing I have to do (other than loot all those corpses) is to travel to Paradise Valley, but there's no coach that heads there so walking is the only way.
The Paradise Valley map is full of two of the strongest enemies in the game: Hydras and Titans. We fly over the hydras as they are all outside of town, but the Titans are everywhere, including the town proper. No peasants here to get in the way, just gigantic super strong enemies.
The smart thing to do is stay away using fly and magic them to death, but no, I just land in the middle of them and melee a Noble Titan to death. Smart? No, but incredibly satisfying.
So yeah, killed a few Titans, got Master Dark (for free!), and now... no, not yet Darkmoor, but instead a new month means a new pilgrimage! July is Luck, which is right back to New Sorpigal.
Now, back to Darkmoor. Today we are clearing most of the outer area of the innermost keep, leaving only the north side from the entrance to that keep. Place is completely surrounded by Floating Eyes. We could leave them alone, but their presence means that they WILL activate through walls and just constantly dispel us. As such, we will be getting rid of all of them. This takes a long time.
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