Let's Play Might and Magic VI! Part 77 - Okay, but where's the Meat Lover's Temple of Baa?

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Category:
Let's Play
Duration: 1:50:48
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Recorded on 11/4/2021

We left off in Cave of the Dragon Riders with one last room left to clear out consisting of a single Cuisinart and a bunch of Wyrms. The entrance to the room is wide with a high lip, meaning I wind up having to back up significantly to deal with the crowd... or at least the initial Cuisinart.

After some inventory management, we head back to Castle Ironfist which has a ship called Queen Catherine that will take us to Hermit's Isle in 21 Days. They set us down right in front of four Hydras and in range of several Titans and Sea Serpents. Not cool, captain.

Supreme Temple of Baa has Devils, Fire Elementals, and Priests of Baa. The Devils might be problematic, the Elementals annoying, but the Priests? Child's play, now. It actually doesn't take all that much time to clear the place out. In fact, the maze of this structure takes longer to navigate than the battles do.

There's really not a whole lot more to say regarding this dungeon. One of the Priests was Slicker Silvertongue, so nice that we had the chance to kill the traitor. The last Memory Crystal returns the memories of Melian, The Oracle, and thus we are pointed to the next objective: The Tomb of VARN. That place is MASSIVE.

Another round of inventory management and potion making/imbibing. Then on to Dragonsand which has a Pyramid containing the Tomb of VARN. The primary enemies to deal with here are Genies and Defenders of VARN (the former we saw in Shadow Guild Headquarters, the latter we actually saw a weakened one in Hall of the Fire Lord). There is one other enemy type, but we won't see that for another episode at least.

After clearing some of the Tomb, we set a beacon, leave, and finally unload those gongs that I forgot to get rid of.







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Let's Play
Might and Magic 6
The Mandate of Heaven
MaxKnight1010101



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