MiSTer FPGA - Ghost in the Shell (攻殻機動隊) [No Death] / PlayStation

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Published on ● Video Link: https://www.youtube.com/watch?v=WJp3Pb0JVkk



Game:
Category:
Let's Play
Duration: 58:19
364 views
16


Ghost in the Shell was the 2nd game I bought for PS1, after Street Fighter Alpha 3. This game was made by Exact, who pioneered this type of 3D action gameplay on the X68000 computer with Geograph Seal- a game I was delighted to stumble upon last year: https://youtu.be/QKTfatk73Xk. The similarities are uncanny with both the mission briefings & gameplay design. Looking to get into MiSTer FPGA? Great quality kits, parts & support at https://www.MiSTerAddons.com

This game looks fantastic with scanlines and shadow mask, but is too noisy for 1080p YouTube at full size. See recommended settings below!

I always loved the freedom of movement once you master the controls in this game. It becomes very intuitive and was unlike anything I had played at the time. There is some slight annoyance when you cling to walls unintentionally, but you can quickly remedy this by just tapping the jump button without holding any d-pad directions. Holding the bumper buttons on the controller constantly can lead to discomfort after prolonged sessions, and for this reason I recommend using a controller with rear-paddles if you have one available, as I found it to be much more comfortable here. In this video I used the DualShock 4 controller with back-paddle attachment. With the digital-only controls in this game, you can easily use a SNES or Saturn controller if you'd prefer.

Pretty amazing soundtrack here also- featuring great techno producers like Derrick May, The Advent and Joey Beltram! And those Production I.G cutscenes! 🤩

While playing through and recording test footage for this game, I found that the recently-released PlayStation CPU 2X core plays it flawlessly and improves the framerate dramatically, with no change to game logic/speed. This is a must-try for fans of the game and I'll record an accompanying video of the Japanese version of the game with this overclock core soon.

▶️CPU 2X video: https://youtu.be/k-FK3sWfaVs

Fun fact: The massive skyscraper that the final levels of the game take place in, is an actual 500-story building concept that was planned to be built in Tokyo Bay, called "Aeropolis 2001". If you look up designs for it, they are the same as what's seen in the game @ 43:53.

The PlayStation core was created by FPGAzumSpass, whom previously brought us the GBA, Lynx and WonderSwan cores, along with enhancements to the Game Boy and NES cores, and significantly improved performance in the AO486 core.
You can support his Patreon here: https://www.patreon.com/FPGAzumSpass

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PSX core 2022-12-21 build - Ghost in the Shell
a.k.a: Koukaku Kidoutai - Ghost in the Shell , 攻殻機動隊 有機肉威感

Filter Hori: Gaussian Sharp 85 // Filter Vert: Same as hori.

Gamma: Pure 110 // Shadow Mask: Off

Core Options- Control: Digital // Fixed H-Blank: On // Fixed V-Blank: On // Horizontal Crop: On

Played using a Sony DualShock 4 with back-paddle attachment & 1ms USB polling.

Video: Fullscreen scaled to 1080p // HDMI to Datapath e1s capture card

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Scanlines / Shadowmask recommendations for 1080p:

Hori: Gaussian Sharp 60 // Vert: Scanlines - Adaptive\30_70

Gamma: Poly 2.3 // Shadow Mask: MG Stripe

Use Integer scaling! If using 5x integer (Vertical Crop 216), use Gaussian Sharp 65 instead!

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|:=-Timestamps-=:|
00:00​​ - Boot / Settings
01:15​​ - Intro / Title
03:42 - St.1 Cutscene
06:01 - St.1
07:55 - St.2
11:05 - St.3
14:39 - St.4 Cutscene
16:13 - St.4
18:43 - St.5
22:09 - St.6
25:32 - St.7 Cutscene
28:08 - St.7
30:45 - St.8
33:37 - St.9
37:31 - St.10 Cutscene
39:20 - St.10
43:47 - St.11
48:14 - St.12
53:21 - Ending / Credits


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer


=-----------------INFORM-----------------=

Github link for this core: https://github.com/MiSTer-devel/PSX_MiSTer

MiSTer Forum: http://MiSTerFPGA.org

MiSTer Documentation: https://mister-devel.github.io/MkDocs...

Official MiSTer Discord (live chat/help): https://discord.gg/misterfpga


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there.




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Tags:
Classic Games
Classic Gaming
Video Games
FPGA
MiSTer FPGA
MiSTer
Original
Video Gaming
Low Latency
Low Lag
PSX
PS1
PlayStation
Sony
Best of Playstation
Ghost in the Shell
Koukaku Kidoutai
攻殻機動隊
有機肉威感
Exact
Geograph Seal
Tachikoma
Kenji Sawaguchi
Tetsuji Yamamoto
Production I.G
Masamune Shirow
Hiroyuki Kitakubo
1997
Single Player
Anime
Third Person Shooter
First Person Shooter
Fuchikoma
Derrick May
Joey Beltram
The Advent



Other Statistics

Ghost in the Shell Statistics For MiSTer Walrus FPGA

At present, MiSTer Walrus FPGA has 805 views spread across 2 videos for Ghost in the Shell, with his channel currently having around hour worth of content for Ghost in the Shell. This makes up less than 0.47% of the total overall content on MiSTer Walrus FPGA's YouTube channel.