Crossbone Isle | Golden Sun Walkthrough "24/27" (No Commentary)
- Story -
In this part, we arrive on Crossbone Isle and maneuver through all the floors while solving their puzzles and gathering a ton of new gear. Along the way we encounter the final Djinn in the game, the Venus Djinn, Bane. Once we reach the bottom, we take on the secret superboss of the game, Deadbeard. After defeating Deadbeard, we return to the Suhalla Desert and take on the Tempest Lizard. The Tempest Lizard is exactly the same as the Storm Lizard, except that it's HP and stats are slightly higher.
Collectibles: 1
1. Bane (28 of 28 Djinn)
- Notes -
Crossbone Isle is entirely optional but is required if you want Bane, the final Venus Djinn.
The majority of Weapons and Armor found in this dungeon is cursed and unusable normally. Luckily the Cleric's Ring is also found here, which allows the wearer to use Cursed Weaponry without the cursed effects.
Boss: Deadbeard
HP: 6000
Weakness: Earth
Deadbeard's Attacks:
Attack (Common) - A standard physical attack that hits one party member.
Freeze Prism (Common) - A Psynergy spell that deals massive Water based damage to all party members.
Break (Common) - A Psynergy spell that removes all positive stat changes (buffs) from all party members.
Impact (Uncommon) - A Psynergy spell that raises Deadbeard's attack power.
Ward (Uncommon) - A Psynergy spell that raises all of Deadbeard's elemental resistances.
Inferno (Uncommon) - A Psynergy spell that deals massive Fire based damage to all party members.
Guard (Rare) - A Psynergy spell that raises Deadbeard's defense.
Spark Plasma (Rare) - A Psynergy spell that deals massive Wind based damage to all party members.
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