Preparing for Trouble | Golden Sun Walkthrough "23/27" (No Commentary)
- Story -
In this part, we locate the Mercury Djinn, Dew, in Suhalla Gate and add it's power to ours before leaving the area. From here we advance through a cave to find a ship, and assume it's the one Babi asked us to use to get to Lemuria; however it turns out it is not his, but Saturos'. Moving on we finally arrive at Venus Lighthouse and enter it. Inside we solve a few cryptic puzzles to learn that this is not the true entrance to Venus Lighthouse and that the real entrance is further into the continent. Moving through the continent we arrive at the town of Laviero and find out that not only has Saturos' group passed through here while also looking for the true entrance, but they abducted Sheba in the desert. With this in mind, we head north for Babi Lighthouse, but stop to get the Mars Djinn, Torch, before leaving Laviero. Heading north, we arrive at Babi Lighthouse and find the Jupiter Djinn, Luff, inside. Before climbing to the basement to advance the story, we backtrack out and leave back to the Suhalla Desert in order to complete one last bit of unfinished business. Once we arrive in the desert, we approach the Red Tornado (the Tempest Lizard) and allow it to send us off to Crossbone Isle.
Collectibles: 3
1. Dew (25 of 28 Djinn)
2. Torch (26 of 28 Djinn)
3. Luff (27 of 28 Djinn)
- Notes -
Dew is the final Mercury Djinn in the game, and the 25th to join the party. It's ability, much like Quartz, is to revive a fallen party member.
Torch is the final Mars Djinn in the game, and the 26th to join the party. It's ability is to deal fire based damage while also dropping that enemy's defense.
Luff is the final Jupiter Djinn in the game, and the 27th to join the party. It's ability is to seal an enemy's Psynergy, meaning they can no longer cast Psynergy spells.
As said before, the Tempest Lizard in it's Red Tornado form is the only way to access Crossbone Isle other than accidentally arriving during the trip to Tolbi. Unfortunately back then we were missing a few Psynergy Items and would not have been able to finish the dungeon. Now, however, is a different story, and we will be taking on the dungeon. Crossbone Isle, and everything inside, is entirely optional, and can be skipped if you like. However, there are quite a few very useful items and weapons inside, as well as the final Djinn in the game, the Venus Djinn, Bane.
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