Freedom Planet - Part 43 - Gallery Cards Montage - Trap Hideout

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If you're playing as Carol or Milla, Trap Hideout will come before Thermal Base. If you're playing as Lilac, however, you play Thermal Base and completely skip Trap Hideout. As Trap Hideout comes after Thermal Base in the stage select menu and contains Gallery Cards 71 through 80, the game kind of assumes you'll be playing Lilac's story first. Would've been pretty neat to have Lilac go through this too, since, if I have my facts straight, Lilac was also a former member of the Red Scarves, but I think they wanted 8 stages per character before Final Dreadnought.

Trap Hideout is a comparatively linear stage compared to the ones that come before and after it, and it is considerably easier too, at least with the exception of Spade at the end, who's WAY harder than any previous boss (unless you went through Sky Battalion as Lilac first, like what I did, and fought Spade there, who has the exact same attacks and patterns). As a result, I had the unique circumstance in that I collected all 10 of the Gallery Cards on my first run through this stage. A consequence of that is that this entire montage was done using Milla, unlike the combination of characters you see in all of the previous montages (besides the Milla-only Aqua Tunnel).

Cards inaccessible by certain characters will be marked with either (L) for LIlac, (C) for Carol, or (M) for Milla:

71 to 80 - (L) - Lilac skips this stage, so she cannot acces any of them.

71 - Shortly after the initial descent, there's a swinging laser followed by the first bat enemies. The card is on the upper path.
72 - In the underground area, where there would normally be a series of tall halfpipes, travel over them, across the top of the platforms, and the card is on a narrow platform.
73 - (C) - Where you'd be rolling a barrel down some inclines, go to the lowest point and go left. It's in an alcove above some breakable purple boxes.
74 - In the first area where you can travel upwards, go up as high as possible, then go right, past the electrical enemy and rungs on the ceiling. The card is nearby some platforms with bombs on them.
75 - Upon reaching the wooden area, it's on the bottom right corner of the first tall, open chamber, on a stack of car tires.
76 - In the aboveground section, it's above a pair of those shielded punching robots.
77 - Towards the end, there is a group of five of the purple electrical enemies. The card is above and slightly to the right of this group.
78 - (C) - There is a split in the path in the aboveground section, the upper one of which requires flying using Milla. Eventually, you'll find a barrel to roll around on. The card is right in plain sight in the part where Milla is on the barrel.
79 - Towards the beginning of the aboveground section, it's on a collapsing platform right before you have to ascend.
80 - In the underground section and is the only Gallery Card in the game to be "out of order" with its stage's sections. This is on the climb up to the MEANIE! boss. It's on a bunch of spikes. Not sure how they intended for you to get this without taking damage or harming your shield though.

The next Gallery Montage will cover Pangu Lagoon.







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