KH 358/2 Days Playthrough #174, Mission Mode: Amassing 358 Mission Crowns
This is video #174 in my Kingdom Hearts 358/2 Days playthrough. In this video, we go from 320 to 358 Mission Crowns. Unfortunately, after you complete each mission in Mission Mode the first time, you only get one Mission Crown on subsequent completions. Thus, I'm completing Mission 12 over and over to get the 38 Mission Crowns I need. Mission 12 is pretty quick. Go straight to the tunnel, kill the Poison Plant with a few Fire spells, and then RTC. I'm also showing off each of the Mission Mode characters a little bit.
With Roxas, it is interesting to note that if he has the Zero Gear with three Ability Units, he will actually dual-wield the Oathkeeper and Oblivion in Mission Mode.
At time index 1:05:00, we go to the shop and redeem our final rewards for 255 Challenge Sigils, 358 Mission Crowns, and Legend rank. For 170 Challenge Sigils, we get a Glide LV+ (L). For 180, we get a LV Doubler (6). For 190, we get a Slot Releaser. For 200, we get a Haste LV+ (L). For 210, we get a Level Up. For 220, we get a LV Tripler (4). For 230, we get a Level Up. For 240, we get another Slot Releaser. For 255, we get an Ultima Weapon.
For 150 Mission Crowns, we get a Sliding Dash LV+ (L). For 160, we get a Crimson Blood ring. For 170, we get a Power Unit (L). For 180, we get 2 Adamantites. For 190, we get a Magic Unit (L). For 200, we get a Rune Ring. For 220, we get a LV Quadrupler (3). For 240, we get a Guard Unit (L). For 260, we get a LV Doubler (6). For 280, we get the last Slot Releaser. For 358, we get the powerful Master's Circle ring.
With all the Slot Releasers in the game, you get three full pages for your panels. You will have a total of 120 panel slots.
That Ultima Weapon, by the way, is not a weapon. It is a panel that powers up ANY weapon you equip. It is quite useful. The only problem is that you must complete all the Challenges before you get it!
Thank you for watching!
This video is part of my Kingdom Hearts 358/2 Days Playthrough playlist. All characters, story, music, artwork, and other copyrighted and trademarked components of this game are the property of their respective owners. Videos uploaded are educational and commentary in nature, as defined under the 'fair use policy' of copyright.
Played and recorded in DeSmuME 0.9.7. Produced with Adobe Premiere Pro CS6.
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