Let's Play Might and Magic 7! Part 2 - Arcomage!
In today's episode we finish clearing the Harmondale map of monsters, then make a run for it in the White Cliff Cavern to reach the Arcomage deck to bring it back for a quest reward and most importantly to be able to play Arcomage in all the taverns dotted around the continent.
Arcomage is important because there's a quest to win it in all the taverns and winning gets you a sum of gold the first time that you do win. You generally have a good idea of your strategy just by seeing the starting conditions, and it's not too hard to win, though luck does play a part.
This video is mostly running to new places, finding skill teachers, and playing Arcomage.
Note that I was wrong about Telekinesis being Grandmaster Earth magic, but instead is Master level Earth magic.
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